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Long war research tree
Long war research tree













Of course, eventually your late-game Research will be made entirely of the dregs you don't actually care about, at which point Breakthroughs are obviously favored again simply because the competition is so low-value. One implication of this is that Breakthroughs are favored more early in the game, when every Research project takes forever, and less later in the game, when it's routine for Autopsies to be 2-3 days and even longer Researches are still under 10 days because you have so much research-boosting going on. (Though having a Lab constructed increases the odds that you'll get a Breakthrough a little bit -if I'm reading the files correctly, it's something like giving you Breakthroughs 25% more often) This is unaffected by your number of Scientists, and also unaffected by whether you have a Lab constructed or not.

long war research tree

Conversely, completing an Instant Autopsy doesn't give you a new chance at a Breakthrough)īreakthroughs themselves are always free aside the lab time (That is, they don't require resources like Elerium), and the time they take to research is completely fixed aside that Legendary difficulty doubles it: on all other difficulties, a Breakthrough will (almost) always take exactly 5 days. (Caveat: performing Instant Autopsies does not take away the ability to select the Breakthrough.

long war research tree

(Yes, this includes that you can be offered a Breakthrough immediately after completing a Breakthrough, though it's uncommon) If you do not immediately start on the Breakthrough, it will promptly vanish.

long war research tree

In short, each time you complete a Research project ( Not a Shadow Chamber project), there is a chance that a Breakthrough will be offered. Breakthroughs are yet another ambitious mechanic added in by War of the Chosen, this time connecting to Research.















Long war research tree